We're security professionals who have been running workshops for over three years now for youth and adults. We focus on being fun and inspirational. We're doing this to share our passion.
All our mentors are expected at minimum to have working with children/vulnerable people or equivalent licensing.
Capture the flag games are puzzles based on real world information security vulnerabilities. Race against the clock solving complex and fun exercises gathering ‘flags’ to earn points.
Drone Fun, Safety, and Security
This workshop combines both a theoretical and practical component that aims to educate children about drones and how drones can be helpful to us as a society, how they’re used for good, and how we can help to protect against them being used for bad.
Kids will learn the basic commands to issue a robot so that the robot can achieve the desired goal. Flash cards with commands and drawings will be handed out for use. A small “program” will be created out of these commands and we will then model these actions based on role play - initially with the trainer being the Robot, and then the kids taking turns in small groups. The aim is to teach kids basic procedural steps and show what can go wrong by using fun examples.
How do locks work, and why do some keys not work as well as others? In this workshop everyone gets some hands-on experience understanding the importance of physical security.
Learning how to hack a bank
Hacking a bank is no child's play. We are going to take a look at how to rob a bank from our laptops and steal money from the bank and each other! In the end, we have a bit of a competition to see who made the most! Yes, there will be prizes!
The cyber safety workshop covers a range of topics including password management, your identity on the web, with real case studies and student interaction.
The internet is effectively a huge database of everything with lots of data. When you focus on a particular subject, you can trace its digital footprint. This workshop explores the traceability and potential impact of digital footprints.
The Hacker board game will be taught to students on how the mind works of a hacker and there will be a workbook with storytelling (making it fun for younger ones too). and if children/teens are interested, they are welcome to learn how to code in Python using Scratch or PyGame.
Our community partners and sponsors
If your organisation would like to become a community partner or sponsor contact us for more information or if you'd like to make a small contribution towards our running costs you can do so at our donation page.